107 posts 5 voices started by Scatigno
Tagged: motorstorm apocalypse, ps3
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05/05/2011 at 7:40 pm #49880
I think with this game they tried to make it a lot more accessible and cater to a wider audience. I mean the last 2 games didn’t exactly set the world alight in terms of critical reception and sales. I mean about half of the first games sales came from the fact it was bundled with the launch PS3’s along with Resistance. Even though this game fared worse than those two I still think it’s worthy of the Motorstorm name. I think they tweaked everything to make it feel fresh but still kept the Motorstorm essence. I dunno. Maybe I just think the studio deserves to succeed, but I can’t deny that I had a blast playing through the campaign, despite the wank cutscenes, and even more fun playing online, especially against friends with is where most of the fun in Motorstorm cones from anyway. Well for me anyway. The campaign in Pacific Rift was great but it nothing compared to jumping online with you and Szuter.
05/05/2011 at 7:44 pm #49882I think they dumbed it down and made it kiddy… when really all it needed was a SOLID marketing campaign which none of the motorstorms ever got. shit pacific rift never even got a decent demo.
its like they need to listen to nintendo. simple aint bad… i dont necessarily feel so far that its more fun because of the effects and explosions… the new pathways are created are cool though
The design of this game is like they said… “lets add more shit. …this game needs more shit!” “shit flying at them… shit blowing up around them…”
Like a big ass michael bay movie.
all that shit is really is a big ass distraction from the racing to me and the tracks seem to be mostly designed so that fewer cars are able to be next to each other at once… am I tripping or have you noticed that too?
05/05/2011 at 7:53 pm #4988405/05/2011 at 7:57 pm #4988505/05/2011 at 10:54 pm #49892So far the biggest disappointment of 2011 for me.
Feels like Split/Second mixed with Motorstorm cars. Most of my problems are what Brookyln already said. The whole campaign cutscenes – unnecessary.The whole in the city game I aint feeling either. Look at the Skyline track were you drive on top of the buildings. Who’s brilliant idea was that.Stupidest idea ever for a race track. The whole action events not feeling either. I have Split/Second for that.
The track do look nice and but it is all in a city which I hate.
Wished it was just like the other Motorstorms, offroad some where.
Now I am looking forward to PSN coming back up I am sure we will have a good time playing online and talking shit. But as for single player its a big disappointment05/05/2011 at 11:08 pm #4989405/05/2011 at 11:17 pm #4989505/05/2011 at 11:57 pm #4989605/06/2011 at 10:40 am #49899I actually love the Skyline track, but maybe thats because I always use the bike and I’m a sucka for jumps and stunts lol.
oh and in my defense, I don’t want to be hearing on this weeks podcast that I gave you guys a bad recommendation because I provided you with more than enough gameplay from both the campaign and online for you to see what the game is like lol.
05/06/2011 at 11:22 am #4990005/15/2011 at 5:47 pm #4998705/15/2011 at 7:48 pm #4998905/15/2011 at 8:17 pm #4999005/25/2011 at 5:20 pm #50124Giant bomb posted the funniest shit in their review
Quote:I haven’t mentioned the game’s single-player element, because honestly, I’m trying to forget it. The game’s “story” mode is an atrocious, dim-witted, utterly unpleasant experience from top-to-bottom. It tries to give copious amounts of context where none is really needed. Do we care about the personalities behind this absurd racing league? I’m guessing not. And yet the mode is replete with talky cutscenes filled with miserably animated “comic-book” art that looks roughly equivalent to Rob Liefeld attempting to draw a Mountain Dew commercial. Every scene draws so heavily from that weird place of hyper-cheesy “extremeness” that so permeated sports culture of the early 2000s that it feels like the game should have just been introduced by a shot of Jonny Moseley positing the question, “What if it earthquaked in San Francisco?” followed by a record scratch, the opening refrain of a Zebrahead song, and a shot of two girls in bikinis eating apocalypse-flavored Doritos.Were it limited to a single, crappy storyline, maybe it wouldn’t be so bad. But the story mode forces you to trudge through three different stories featuring three increasingly insufferable assholes. Difficulty increases as well, which doubles the drain on your patience as you attempt to slog through this ill-conceived endeavor. On the plus side, the cutscenes are skippable. Again, the load times are not.
So, why isn’t it more fun? For the same reason it looks so great, Apocalypse is frequently a frustrating mess. The on-screen chaos is, at times, indecipherable. Is that piece of freeway that’s jutted outward part of the track? Or an untraversable obstacle? Whoops, before I could figure it out, I exploded. Any number of variations on that theme rear their head throughout the game’s various tracks. There are jumps that aren’t quite jumps; derelict cars that look like other racers, but aren’t; showers of sparks and fire and whatever else that morph into an aesthetically pleasing, if borderline dysfunctional track environment.
05/28/2011 at 1:44 am #50131 -
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