244 posts 14 voices started by Chauncy Talon
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05/11/2009 at 3:34 pm #37555Jim Lahey wrote:Got the other 2 achievements again now working to get the last three achievements that deal with Level 30 Karma once that is complete I will take a long break from it lol.
Yo Scat you got a chance to play The Pitt or Broken Steel yet.Ye i think i’m nearly done with Broken Steel now.
I’m halfway through the part where you go to the air field.
I’m just about to enter The Pitt aswel. I’m on level 23 at the moment.
Having a few problems with the game at the moment though.
I got my Lockpick and Science skills up to 100 but then when i come across some locked doors, it just says “you need a lockpick skill of 100 to attempt”
I can’t level them up anymore and it’s pissing me off now, i’m kinda thinking it’s a bug in the game, but if you have had the same problem then let me know.05/19/2009 at 2:41 pm #37813Bethesda have finally announced to bring all DLC to PS3 and there will be 2 more expansions coming to the 360 and PC first.
Good news all round i think.
The PS3 will also be recieving the Game of The Year Edition which will be available in October and will feature all 5 expansion packs.
I’ll definately pick that up.
Damn all those trophies lol.05/19/2009 at 3:15 pm #37816Awesome news 2 more DLC
That will bring the total of 50 dollars spent on top of the game. Damn I wished I could of got those points cards for .20.Glad PS3 is getting it too felt bad for them
Info on the DLCs
two new DLC packs have been announced and will be heading to both platforms. Point Lookout, as revealed by retailers earlier this month, will feature a massive swampland area to explore and in Mothership Zeta you’ll suffer through an alien abduction. These packs will be available on Xbox 360 and PC starting late June and on PS3 once the first three have been released.
05/19/2009 at 3:21 pm #3781705/19/2009 at 5:41 pm #37822I sold my copy… I’ll get the GOTY edition for 360 later down the road.
I had to get rid of it, the price they are putting this content at is rediculous when you add it all up.
05/19/2009 at 5:43 pm #3782405/19/2009 at 5:45 pm #3782505/19/2009 at 5:56 pm #3782705/19/2009 at 7:04 pm #37834Scatigno wrote:to be honest i don’t think i will be spending anymore money on the 360 version.
I’m just gonna wait to get the Game of the Year edition for PS3.There is talk that Bethesda is not going to port any DLC to the PS3.
I do not want Trophies, Money or not even a title saying I am number "1". You can have your cheap trophies, paper titles, and dingy headbands. I am a "STORY" to my peers, a "LEGEND" for your kids to hear, and a "FOLKLORE" to keep you from dieing with fear - [b]Calvin D. Kates aka Chauncy "TRU" Talon. [/b]
05/19/2009 at 7:06 pm #3783505/19/2009 at 7:17 pm #3783606/02/2009 at 10:07 pm #38113http://www.viddler.com/explore/Joystiq/videos/1146/8.246
Point Out look trailer June 23 released
06/06/2009 at 5:58 am #38283The world of Fallout 3 is vast and getting vaster. The latest downloadable-content expansion, Point Lookout, will ferry players to a swampy, sprawling area in which they can roam through new environments, make new friends, and kill new nasties. We visited Bethesda’s E3 2009 booth to explore this region for ourselves, and got the scoop on some of the different locations, enemies, weapons, and perks that Point Lookout will deliver when it comes to the Xbox 360 and PC on June 23rd.
The Point Lookout adventure begins, like most other Fallout 3 DLC, with a radio message. You get word of a man who’s been importing a strange kind of mutated fruit, and head south to the tidal basin to investigate. You meet the importer, Tobar the Ferryman, and he will eventually offer you a ticket on his next trip to Point Lookout. Once there, you pull up to the decrepit docks and see Point Lookout’s first new area, an old boardwalk amusement park. A Ferris wheel looms off to the left, and rows of carnival games beckon for you to explore them. We let their mysteries lie and headed off to the right, up toward a mansion perched on a hill. To the right, beyond the mansion, we spotted a lonely lighthouse, whereas off to the left the hill gradually sloped downward into a large swamp. Though we could see an ancient cathedral looming in the distance, there was a lot of open space between us and the ruins. Point Lookout is more focused on exploratory action and is aimed at pleasing players who liked nothing better than to wander the wastes, discovering new locations and running afoul of the locals.
Speaking of the locals, we met some of Point Lookout’s savage inhabitants as we made our way up the hill to the mansion. These half-clothed mutants looked like gnarly, inbred hillbillies, the kind that might drag you away in The Hills Have Eyes. After making short work of those goons, we approached the mansion (Calvert Mansion, by name) and saw some high-tech security cameras guarding the entrance. A voice came over the loudspeaker, identifying us “not a tribal” and demanding that we get inside and help him fight off some bad guys. Inside the mansion, we found ourselves in a large entrance hall, with two curving staircases framing a makeshift outpost. Wired turrets were blazing as a man and his two dogs fought off some characters that looked a lot like raiders.
In Point Lookout, the raider niche has been filled by tribals, fervent cultists who paint their faces and utter religiously themed battle cries. Playing as a Level 20+ character, we actually had a tougher time killing a few tribals with a Chinese Assault Rifle than we expected. Point Lookout is more difficult than much of the previous DLC, and is tailored for players who have beaten Broken Steel and are on their way to level 30. In fact, we’re told that the initial message clueing players in to Point Lookout’s location will include a warning that it is quite dangerous. The lead producer of Fallout DLC translated: Players should be at least Level 17 or so, and even those in the early 20s will face a healthy challenge.
After dispatching the tribals, we found out that our impromptu ally was actually a ghoul. No time to chat, however, because the ghoul’s array of security televisions showed tribal incursions all throughout the mansion. We headed into the dining room for some more combat and encountered some particularly aggressive tribals wielding axes. Though unwieldy, axes pack quite a punch, as does the other new melee weapon, the shovel. Point Lookout takes the opposite tack from Broken Steel by introducing weapons that are less technologically advanced than the player’s arsenal. Double-barreled shotguns, lever-action rifles, and a nice variation on Lincoln’s Repeater are among the new firearms players can expect to pry from their enemies’ cold, dead hands.
We didn’t last much longer in the mansion; tribals crashed down from floors above and quickly swarmed us. Bethesda seems true to its word about the difficulty level, which bodes well for seasoned wastelanders. There are also new perks to be earned at the end of some of Point Lookout’s quests, though the level cap will be staying right where it is. Point Lookout is scheduled for release on June 23, and the fifth DLC pack, Mothership Zeta, is slotted in for later this year
06/06/2009 at 8:20 am #3828506/09/2009 at 5:40 pm #38342Scatigno wrote:not buying until i get the Game of The Year Edition for PS3You already know I am getting. Lol
Can’t wait for this one looks like a lot of fun killing mutated hillbillies. Looks like Hills like have Eyes but in a swap area.
Fallout is one of the games with most achievements of course behind Halo 3.
Right now including the new DLC it will be at 1450 with one more DLC to come out to bring the total to 1550 ( my guess ).
I’ve been regrading not picking up the Collectors Edition forever :mad:
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