Killzone 3 Screens and Impressions Round-up

From the Vault — originally published May 27, 2010. Some links, videos or prices may be out of date.

killzone3

Killzone 3 impressions are out. Here’s the roundup and some new screens.

Eurogamer: Killzone 3 Hands On

Killzone isn’t moving into open world territory, however. As Hulst is keen to point out, “To make sure it’s spectacular we’ve also loaded it up with lots of epic cinematic moments and explosive set-pieces. So aside from the sheer scale, the first three minutes of this level contain more set pieces than the entire first level of KZ2.”

Joystiq: Hands-on: Killzone 3

Apart from the jetpack platforming and dropship on-rails sequence, what I played was very similar to Killzone 2 — and certainly in terms of visuals. While covered in snow, this segment looked a lot like the crisp yet colorless environments of the last game; though I did spot some subtle visual improvements outside of the environment, like increased weapon detail.

The trade-off of visual quality for the 3-D effect isn’t worth it.

I’m incredibly eager to see some of the game’s more colorful areas, especially the jungle environments Guerrilla has promised
The trade-off of visual quality for the 3-D effect isn’t worth it. 3-D disappointment aside, I’m eager to see and play more of Killzone 3. Guerrilla’s overall pitch is an exciting one, so I’m hoping (just not expecting) to see an updated build at E3 in just a couple weeks time.

Destructoid: Killzone 3: Stab a Helghan in the eye… in 3D!

We’ll be seeing even more of Killzone 3, which is set to ship in 2011, at E3 this year. If this early look is any indication, Guerilla has taken this whole “raising the bar” thing seriously, and they didn’t even have to show us any “funny business” trailers. Why? Because it’s already looking better than ever.

Kotaku: Killzone 3 Hands-on: Bigger, Better & More 3D

It was a feeling of something old, something new and a game much improved from its predecessor. Control-wise, Killzone 3 felt solid, its controller layout feeling immediately familiar and its aiming, jumping and on-foot movement easy to acclimate to.

Killzone 3’s three-dimensional effects, while offering a believable depth and a visually impressive distinction, felt like a lot of games we’ve already played in 3D. At time’s it’s distracting, at others it offers a better impression of being there. At one point, it made me nauseated.

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