The Random Gaming Freepost Thread

1,639 posts 17 voices started by brooklyn

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  • #46825
    Szuter
    Hall of Fame
      Scatigno wrote:
      Media Molecule have confirmed that the game has been pushed back to January.

      Not that upset at all .Now that makes Jan – Mar seem really stacked.

      Might spend my LBP2 money on Dead Rising 2
      or probably not

      War.
      War never changes.



      #46836
      Scatigno
      Hall of Fame

        Oh Brook, here’s that article i was telling you about ages ago on the podcast about those worldwide sales figures.

        Quote:
        As of 30th June this year, the PlayStation 3 had shifted 38.1 million units worldwide, whereas Microsoft had moved 41.7 million Xbox 360s.

        PS3 has sold 38.1m units worldwide PlayStation 3 News – Page 1 | Eurogamer.net

        so i think the PS3 could potentially overtake the 360 in sales terms within the next 2 years.

        Twitter.com/scatigno1
        Youtube.com/scatigno9



        #46862
        Szuter
        Hall of Fame

          Lara Croft Demo for the PS3

          US – GameSpot Beta :: Lara Croft and the Guardian of Light

          Euro – GameSpot Beta :: Lara Croft and the Guardian of Light

          Must have a Gamespot account and you get it right away

          War.
          War never changes.



          #46882
          Szuter
          Hall of Fame

            Started a new game in Heavy Rain gonna make sure to help it out a whole lot different this time around

            War.
            War never changes.



            #46883
            Scatigno
            Hall of Fame

              Nintendo have announced that the 3DS will go on sale in Japan on February 26 for 25,000 Yen, which is the equivalent of $300.
              No price or date was mentioned for Europe and North America.
              They also said that the 3DS will get it’s own Vitual Console where you can download old gameboy games. Hopefully I’ll be able to get all the Pokemon games on one system now :)

              Twitter.com/scatigno1
              Youtube.com/scatigno9



              #46891
              brooklyn
              Admin
              Legend

                Just got a dead space II beta invite and should be getting dead rising 2 in the mail today from gamefly.

                #46892
                Szuter
                Hall of Fame

                  Got Dead Rising 2 from gameaccess

                  No beta code :(
                  Still hoping for one

                  War.
                  War never changes.



                  #46895
                  Szuter
                  Hall of Fame

                    Regards to the 3DS glad its coming out in NA in March or later.
                    Hopefully when it comes on here it wont be 300 but lets say 250.
                    Games look really good really hyped for it

                    War.
                    War never changes.



                    #46902
                    Szuter
                    Hall of Fame

                      Dragon Age: Origins Ultimate Edition got announced will be picking it up.
                      I had the original but traded it since I got a few dollars more for it when I traded it in.
                      Game was great plus all the DLC plus expansion on one disc = shit ton of content

                      War.
                      War never changes.



                      #46904
                      Scatigno
                      Hall of Fame

                        Ye I need to try and finish this game, I just didn’t like not having direct control over the combat.

                        Twitter.com/scatigno1
                        Youtube.com/scatigno9



                        #46905
                        Scatigno
                        Hall of Fame

                          Gears of War 3 has been delayed from April 2011 to sometime in the Fall.

                          Twitter.com/scatigno1
                          Youtube.com/scatigno9



                          #46907
                          brooklyn
                          Admin
                          Legend

                            The mag move patch is live. The patch seems pretty big so scat have you tried it yet? Mag is only $16 so I may get it if its decent.

                            Quote:
                            Patch v2.0
                            Available September 30, 2010 | 35MB (TPPS), 521MB (DLS)
                            Gameplay (General)

                            • Character level cap has been increased from level 60 to level 70
                            • Added new “Supply Depot” menu and in-game economy system (see “Gameplay – Economy” section for details)
                            • Implemented new “Clan Deploy” feature that allows Clan Leaders and Officers to deploy into group queues of up to 128 players
                            • Characters moving from MAG v1.XX to MAG 2.0 will receive an immediate and automatic Respec the first time they log in
                            • Repair Kits can now inflict damage on enemy soldiers, vehicles and objectives
                            • XP rate for “Repair” has been increased from 1.5XP/ 10pts to 3XP/ 10pts
                            • Players can now track all “sprinting” enemies on the mini-map without the need for equipment
                            • All “Damage Bar” rates for “Domination” maps have reverted back to their original (and identical) values
                            • Tuned the frequency in which a player can jump to eliminate “bunny hopper” techniques
                            • Reduced helicopter settle time, widened turret rotation and significantly increased health to strengthen their use as a forward spawn point
                            • The “Silent Step” OIC Leadership ability now works as intended by allowing nearby squadmates to move at both regular and running speeds without detection from the motion sensor — does not stack with any related skills or modifiers

                            Gameplay – (Economy)

                            • Added in-game currency known as “Credit Points (CP)” that is awarded for by completing objectives, earning ribbons, finishing missions, and killing enemies
                            • All gear and weapons are now located by default or can be sold or purchased in the “Supply Depot” menu

                            Gameplay – Skills (Overall)

                            • All Skills cost only one point per unlock, allowing players to purchase new skills with every level increase
                            • Removed all gear and weapon attainment from the “Skills” menu, they now reside in the separate “Supply Depot”
                            • Added “Engineering, Medical, Resistances, Special Ops,” and ‘Vehicles” meta-categories to the “Skills” menu
                            • Removed “Electronics, Explosives, Heavy, Personal Defense,” and “Support” meta-categories from the “Skills” menu
                            • Each meta-category in the “Skills” menu now has multi-branching paths
                            • The “Advanced Grenades, Improved Resuscitation, Improved Shot Detection, Improved Stealth,” and “Knives Expanded Reach” skills have all been eliminated or rolled into other skills (see Skills sub-sections below for details)
                            • Respec Points progression has been changed from 1K, 2K, 3K, 3K-Repeat to 1K, 3K, 5K, 5K-Repeat
                            • Respec Points can no longer be “banked” and are capped at the amount needed for the next Respec

                            Gameplay – Skills (Assault)

                            • Added the following skills to the “Assault” menu: “Assault Swap Speed” and “Rocket Launcher Reload Speed”
                            • Added three upgrade tiers to the following “Assault” skills: “Assault Reload Speed, Assault Rifle Steady Aim, Assault Swap Speed, Grenade Launcher Reload Speed,” and “Rocket Launcher Reload Speed”
                            • “Assault Reload Speed” skill has changed and now decreases the reload time for all assault rifles and machine guns
                            • “Assault Rifle Improved Stability” skill has been renamed to “Assault Recoil Stability” and has been changed to reduce the recoil on all assault rifles and machine guns
                            • “Assault Swap Speed” skill has been changed and now decreases the amount of time it takes to swap assault rifles, machine guns, rocket launchers and grenade launchers

                            Gameplay – Skills (Marksman)

                            • Added the following skills to the “Marksman” menu: “Increased Scope Magnification, Marksman Fire Rate, Marksman Recoil Stability” and “Marksman Swap Speed”
                            • Added three upgrade tiers to the following “Marksman” skills: “Increased Scope Magnification, Marksman Fire Rate, Marksman Reload Speed, Marksman Recoil Stability, Marksman Steady Aim,” and “Marksman Swap Speed”
                            • New “Increased Scope Magnification” skill increases the level of zoom when using a scope on a sniper rifle
                            • New “Marksman Fire Rate” skill increases the rate of fire for all sniper rifles
                            • New “Marksman Recoil Stability” skill reduces the amount of recoil on sniper rifles
                            • New “Marksman Swap Speed” skill decreases the amount of time it takes to swap sniper rifles

                            Gameplay – Skills (Close Quarters)

                            • Added the following skills to the “Close Quarters” menu: “Close Quarters Fire Rate, Close Quarters Swap Speed, Improved Knife Damage,” and “Knife Frequency”
                            • Added three upgrade tiers to the following “Close Quarters” skills: “Close Quarters Fire Rate, Close Quarters Recoil Stability, Close Quarters Reload Speed, Close Quarters Swap Speed, Improved Knife Damage,” and “Knife Frequency”
                            • “Close Quarters Improved Stability” skill has been renamed to “Close Quarters Recoil” stability and has been changed to reduced recoil on all pistols, personal defense weapons, submachine guns and shotguns
                            • New “Close Quarters Fire Rate” skill increases the fire rate of all pistols, personal defense weapons, submachine guns and shotguns
                            • New “Close Quarters Swap Speed” skill decreases the amount of time it takes to swap all pistols, personal defense weapons, submachine guns and shotguns
                            • New “Improved Knife Damage” skill increases the amount of damage knife attacks do to enemy soldiers
                            • “Knives Improved Swipe Speed” Skill has been renamed to Knife Frequency” skill, which decreases the time between knife attacks

                            Gameplay – Skills (Special Ops)

                            • Added the following skills, all with three-tiered upgrades, to the “Special Ops” menu: “Extended Tracking Duration, Improved Acoustic Locator, Improved Explosive Detector, Improved Motion Tracker, Improved Sensor Jammer” and “Improved Suppressors”
                            • New “Extended Tracking Duration” skill increases the amount of time a detected enemy is tracked on the mini-map and CNI
                            • New “Improved Acoustic Locator” skill increases the effective range of an equipped Acoustic Locator gear item
                            • New “Improved Explosive Detector” skill allows a soldier with an Explosives Detector gear item equipped to approach enemy mines while prone without triggering them
                            • New “Improved Motion Tracker” skill increases the range an equipped Motion Tracker gear item detects enemy movement
                            • New “Improved Sensor Jammer” skill allows a soldier with Sensor Jammer gear items to move at a faster rate before being spotted by enemy Motion Trackers, as well as masking nearby squadmates
                            • New “Improved Suppressors” skill increases the effectiveness of any suppressor when mounted on a weapon

                            Gameplay – Skills (Medical)

                            • Added the following skills, all with three-tiered upgrades, to the “Medical” menu: “Heal Recharge Rate, Improved Healing, Improved Resupply Rate, Medical Kit Heal Range, Self Heal Speed,” and “Resuscitation”
                            • New “Heal Recharge Rate” skill reduces the time between medical kit and first aid kit applications
                            • New “Improved Resupply Rate” skill reduces the time it takes to refill your gear and ammo at supply points
                            • New “Medical Kit Heal Range” skill increases the range a medical kit can heal wounded teammates
                            • New “Self Heal Speed” skill decreases the time it takes to apply a first aid kit or medical kit when self-healing

                            Gameplay – Skills (Engineering)

                            • Added the following skills, all with three-tiered upgrades, to the “Engineering” menu: “Advanced Electronics, Advanced Explosives, Improved Repair Kit Damage, Improved Repairing,” and “Mine Deploy Speed”
                            • New “Advanced Electronics” skill decreases the amount of time it takes to take control of battlefield electronics-based objectives
                            • New “Improved Repair Kit Damage” skill increases the amount of damage the repair kit does to enemy soldiers, vehicles and objective assets
                            • New “Mine Deploy Speed” skill reduces the amount of time it takes to deploy anti-personnel and anti-tank mines

                            Gameplay – Skills (Athleticism)

                            • Added the following skills to the “Athleticism” menu: “Increased Launcher Move Speed, Increased Move Speed,” and “Improved Sprint Speed”
                            • Added three upgrade tiers to the following “Athleticism” skills: “Advanced Paratrooper, Increased Endurance, Increased Launcher Move Speed, Increased Move Speed, Improved Sprint Recovery,” and “Improved Sprint Speed”
                            • New “Increased Launcher Move Speed” skill increases the top speed a soldier moves and aims while holding a rocket launcher
                            • New “Increased Move Speed” skill increases the top speed a soldier moves normally
                            • New “Improved Sprint Speed” skill increases the top speed a soldier moves while sprinting

                            Gameplay – Skills (Vehicles)

                            • Added the following skills, all with three-tiered upgrades, to the “Vehicles” menu: “Improved Smoke Screen Rate, Improved Turret Cooldown, Improved Vehicle Awareness, Improved Vehicle Impact Damage, Increased Vehicle Speed,” and “Vehicle Mine Resistance”
                            • New “Improved Smoke Screen Rate” skill reduces the amount of time between smoke screens activated by the driver of the vehicle
                            • New “Improved Turret Cooldown” skill reduces the time it takes for the soldier’s turret weapon to cool down after it has overheated
                            • New “Improved Vehicle Awareness” skill makes the mini-map visible while a soldier is manning a vehicle or bunker turret and can be upgraded to add base Acoustic Locator and Motion Tracker functionality
                            • New “Improved Vehicle Impact Damage” skill increases the amount of damage inflicted on enemy soldiers when impacted by the driver’s vehicle
                            • New “Increased Vehicle Speed” skill increases the top speed of the vehicle the soldier is driving
                            • New “Vehicle Mine Resistance” skill decreases the amount of damage a vehicle the soldier is driving takes from enemy anti-vehicle mines

                            Gameplay – Skills (Resistances)

                            • Added the following skills, all with three-tiered upgrades, to the “Resistances” menu: “Chemical Damage Resistance, Extended Bleedout, Explosive Damage Resistance Flashbang Resistance, Impact Damage Resistance,” and “Increased Health”
                            • New “Extended Bleedout” skill increases the time a soldier can remain incapacitated before he bleeds out
                            • New “Flashbang Resistance” skill decreases the duration a soldier is affected by flashbang grenades

                            Weapons

                            • Increased base damage on most automatic weapons by an average of 15%
                            • Improved the spread rate of Assault Rifles and Submachine guns when auto-firing so that they remain accurate longer
                            • All suppressors now reduce shooting detection range by half of their old default value
                            • Knife tuning: Reduced range by roughly 30 centimeters and decreased default “facing” damage bonuses
                            • Knife tuning: Changed knife attack angle so that a hit requires target to be closer to the center of the screen
                            • Shotgun tuning: Corrected issue that prevented all shotguns from reloading when the player was still holding the “fire” button
                            • Explosive tuning: Anti-personnel Mines now have a “line of sight” check for detonation and have been given a more realistic damage cone
                            • Explosive tuning: Increased “Anti-tank Mine” damage to vehicles by 50%

                            Gear and Apparel

                            • Explosives Detector no longer beeps when in proximity of a teammate’s mines — only when near an enemy’s; beep frequency has also been adjusted
                            • Motion Tracker has been updated so that it is no longer based on an enemy’s speed and is now based on an enemy’s stance, detecting movement for all un-jammed players
                            • The Sensor Jammer had been updated so that all prone movement by the equipped player is masked; can be enhanced with “Improved Sensor Jammer” skill to mask crouched movement at level 1, walking at level 2 and sprinting at level 3
                            • Light/ Improved Light Armor base speed has been reduced by nearly 3%
                            • Heavy/ Improved Heavy Armor base speed has been increased by nearly 3%
                            • Light and Heavy Armor types have been given “bonus” modifiers when used in conjunction with “Speed” skills so that Light Armors receive greater benefits and Heavy Armors receive lesser benefits

                            Interface

                            • Added “Community News” page to better inform players in-game of all MAG-related events or promotions
                            • Different grenade types now show specific in-game icons when thrown
                            • Repaired bug that would sometimes result in the post-game results screen displaying the incorrect amount of earned XP
                            • Added “Total Awarded Currency Points” to “Bonuses” section of the character “Stats” page
                            • Added Interdiction and Escalation Concept Art to “Extras” menu

                            Audio/ Visual

                            • Thrown or launched grenades now have a “trail” effect as well as an updated overall appearance to make them more visible on the battlefield
                            • Solved issue that prevented equipped grenades to appear in the player’s hand prior to throwing them
                            • An assortment of camera and animation optimizations for various scenarios including but not limited to iron sight/ laser sight zoom, ladder climbing, mine placement, self-healing, and weapon swapping
                            • Improved presentation of the character “jump” animation
                            • Updated various pieces of artwork with newer versions for better performance
                            • Fixed issue that sometimes prevented medical device appearance and/ or animations from displaying properly
                            • Increased the Sensor Array’s animation time to match the duration of its usage
                            • Repaired bug that prevented the “Alarm” audio from being played when charges were planted at “Objective C” in the “Syr Daria Uplink” and “Darrien Network” maps
                            • Slightly lowered the amount of camera shake from air strikes, explosions, and when firing weapons
                            • Repaired camera “pop” problem that would sometimes occur when sprinting out of a parachute drop
                            • Removed “shiny” graphics that would randomly appear on bridges for all maps in which a bridge is present
                            • Fixed issue that prevented win/ loss voice-over from being played when game clock expires in “Interdiction” mode
                            • Improved visual appearance of the Ribbon awards

                            Technical

                            • MAG now fully supports the PlayStation Move peripheral
                            • Fixed “Spooning Elevator” bug that allowed players who revived downed teammates while laying on top of them to float upwards and reach areas not intended to be accessed
                            • “MVP” criteria no longer considers bonus XP modifiers in its equation
                            • Repaired issue that disconnected some members of large-sized clans from the MAG game environment when logging in
                            • Fixed issue that would sometimes halt the patching process at 99% of the install period
                            • Resupply Depots have been optimized so that the meter accurately reflects what is being resupplied and the resupply process itself is more efficient
                            • Players can no longer take the driver’s seat in vehicles that are not their squad’s “spawn” APC, but can take any other seat in the vehicle regardless if their squad “owns” the APC or not
                            • Repaired issue with “Happy Hour” timer that would sometimes shave a few minutes off the correct total
                            • Solved problem that sometimes caused incapacitated players to rotate and move around
                            • Players are now prevented from spawning inside a helicopter that is headed out of the map
                            • Mended problem that caused the “Primary Objectives Completed” stat to sometimes double for various game types
                            • Made additional fixes for rare “game crash” scenarios
                            • Various localization updates and changes

                            #46908
                            Scatigno
                            Hall of Fame

                              Nah not tried it out yet.
                              Ill probably start downloading it tonight but I presume the patch size is huge so it will take awhile.
                              Expect impressions on this weeks podcast.

                              Twitter.com/scatigno1
                              Youtube.com/scatigno9



                              #46918
                              Szuter
                              Hall of Fame

                                Got a Dead Space 2 Beta code today.

                                War.
                                War never changes.



                                #46921
                                Scatigno
                                Hall of Fame

                                  So i downloaded the MAG 2.0 patch and played a quick game with the Move controls, and honestly it was meh.
                                  I think it’s coz the Move controls take alot of getting used to so right from the jump you’re going to be at a major disadvantage against the people who are using the dualshock controller and have been playing this game a long time.
                                  Brook, i think for $16, go for it, you may find something you like about this game, and if anything it will give you practice for using Move controls with Killzone 3.

                                  This game just isn’t for me, but by all means i’ll run some games with you if you do pick it up.

                                  Twitter.com/scatigno1
                                  Youtube.com/scatigno9



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