72 posts 7 voices started by Szuter
Tagged: fallout, fallout new vegas
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02/07/2010 at 9:25 pm #12794
Info on New Vegas
Quote:# There is an optional hardcore mode, the character needs to drink water, ammo has weight, healing isn’t instant etc.# Normal mode is more similar to Fallout 3 gameplay.
# The storyline is focused on the New California Republic vs. Caesar’s Legion (slavers from the east) vs. New Vegas residents (Possibly the denizens of Vault 21).
# You are not a vault dweller but are given a Pip-Boy by someone who is one.
# There is a screenshot of a vault suit as well.
# There is an assault rifle looking like the M4, as well as a new big gun with a backpack, held like a minigun.
# There are special moves for melee weapons in VATS – specifically a move for a golf club called “Fore” which seems to be a groin shot.
# The Hoover Dam is in the game and is supplying electricity to the city.
# There is a quest to rescue a ghoul from some super mutants. The ghoul can then become your companion
# The Geckos are back.
# There are both dumb and intelligent super mutants, including the elite Nightkin. On at least one occasion you can convince them to fight amongst themselves.
# Some super mutants look similar to the ones in Fallout 3, while others are new. There is e.g. a female super mutant with a 1950s hairstyle who apparently is one of their leaders.
# Screenshots include a guy with a beard and straw hat, a ghoul and an NCR Ranger.
# The only picture of New Vegas itself is concept art and not a screenshot.
# Some location screenshots include a huge model dinosaur advertising a hotel, some satellite dishes, an array of solar panels
# A character generation shot showing a “vigour machine” instead of the skill book
# NCR base is the McCarran Airport, Caesar’s Legion is based in the Vegas Strip, while super mutants are based in a place called Black Mountain.
# There is also a town called Fremont and another called Primm. A topless reuve is mentioned as being in the latter. Area 51 also appears.
# NCR Ranger armor is similar to a brown combat armor with sleeves, there are concept arts of a Ranger.
# Skils have a bigger effect on conversation choices. E.g. someone with a high Explosives skill may be able to have a coversation about explosives where appropriate.
# There is a Reputation system in addition to Karma.
# First-person action RPG with the same engine as Fallout 3.
# Set in the Mojave wastelands. Vegas didn’t get many nukes. More intact buildings, as well as desert vegetation. Vegas itself is mostly intact.
# Vegas itself is mostly intact
# Both karma and reputation are tracked. If I’m reading it right there’s separate reputations for each of the settlements, as in 1 and 2.
# All dialogue options are shown to all players, regardless of whether you have the stats to succeed or not, though there’s no punishment for failure.
# Bartering is not just lower prices but negotiating for better rewards.
# Weapons also now have knock-back upon death, with shotguns sending people flying.
# Followers can be managed through a context-sensitive menu, with orders like “follow”, “stay” or “attack”.
# You’re a courier, wounded and left for dead in a shallow grave. A friendly robot, Victor, digs you out, and his doctor owner Mitchell patches you up. You take a “vigour test”, which is some sort of electric parlour game. This decides who you are and sets up SPECIAL. You can also take some Rorschach tests, but the mag says this is for fun. The Doc then gives you a Pipboy as he was once a Vault dweller.
# “Hoover Dam”, and “Helios” (a solar plant, confirmed by the mag to have been built by Poseidon) are fought into and then you can direct the power to wherever you choose. In the case of Helios you can also keep the plant for your self, use the energy to call down a powerful laser, or even try to distribute to all equally, however there is a risk of overloading the reactors.
# There is a “reputation system”, in which all three factions (NCR, Ceasar’s Legion and the locals) will either see you as good or bad toward them individually.
# There is a screenshot of three Capital Wasteland mutants running toward the player, who is wielding what *looks* to be a heavy incinerator, but has a TV screen and no flamer fuel tanks. He’s also wearing NCR combat armour, which is in gold/mustard colours.
# There are two separate screens of supermutants that look to be more local, grey skin, and the two are wearing very different clothes. One is Tabitha, who is hearing a blonde wig and love heart glasses. The mag implies she’s “not all there”.
# On that quest, you rescue Raul, a ghoul who Tabitha kept alive to fix her favourite robot. He appears to be a follower, as the mag says you can give him items, and also commands, such as “stay, follow or attack”, and also tell him to switch to melee, in which case he’ll mutter “sure, I’ll put away my rather effective gun, and switch to this piece of um, metal tubing here”.
# From what I read, the “all dialog” thing seems to imply there will be failures for skill checks as well as speech checks, though, as the mag states, there is no penalty for failing a skill check. In fact, the mag gives an example: A woman who the player tried a Sneak skill attempt on in conversation failed when convincing her an ambush would help the town be rid of a gang of raiders. She simply says “Good luck with your, uh, ambush”
# Regardin dialog (J.E.Sawyer): This is how it works. Each skill-based dialogue option has two different texts: one for high skill (which will result in success) and one for low skill (which will result in failure). If you do not meet the required threshold, you see the latter.
There are a few reasons for including this:
* In the same way that a locked safe beyond your Lockpicking skill indicates, it lets the player know that there’s an option here.
* Some of the NPC responses to low skill checks can be pretty entertaining.I also do want to clarify what is meant by “no penalty for failure”. All it means is that you won’t wind up in a worse position than you were before selecting it. If a dude bursts in and is intent on killing you, he’s still going to want to kill you if you fail the Speech check to talk him out of it.
# A Vault 21 suit spotted (possibly the inhabitants of New Vegas – speculation)
# About Area 51 (Jason Bergman, Bethsda): The Area 51 thing was pure speculation on PC Gamer’s part. We did not show it or confirm whether or not it’s in there. PC Gamer put it in because it’s Nevada, and they think that means it will be in there.
I’m not saying it is or isn’t, just that we haven’t said either way.
# The engine is clearly the same, although the colors look more vibrant.
# Animations seem to be very similar to the ones in F3;
# The models also look very similar, not only the mutants, but pretty much all of the models and enough assets look almost exactly like the ones in Fallout 3 (of course, this doesn’t say much about the final quality of the game, just mentioning).# Looks like dynamite might be in as a weapon.
# Doctor Mitchell, the one that revives the PC at the start of the game, lives in a town called Goodsprings (described about as “a few shacks with some mutated sheep”). He might also be a ghoul since he says he lived in a vault before the war. He might also own Victor the robot, aparently the one that is digging up the sand in the teaser trailer – and, very probably, the game’s intro.
# And it seems that the body in the sand is the Player Character.# It might be that we’ll have many more options in dialogue based on skills, although this is not clearly explained in the article. (I’m mentioning this because you can’t really tell what exactly they say about this: is it more evolved than what Fallout 3 brought or exactly like that, since there are enough skill, stat, perk and karma checks in F3)
# A new minor faction is in, the Powder Gangers, which will give some trouble to the player, at least at the start of the game.
# The action takes place 3 years after the events in Fallout 3.
# One of first quests seems to involve dealling with some geckos – probably the standard “kill the rats” quest.
# A new weapon is in until now – Varmint rifle.# Along books, magazines seem to be back.
# It seems radio stations are back and one of them is the mutant radio station at Black Mountain, run by their leader, Tabitha. She took control of the place two years before. Every day, on air, she threatens to kill the ghoul – Raul – mentioned somewhere above but stops when he promises he will fix her favorite robot. This probably leads to the quest about helping Raul and making him a follower.
# Vegas is under construction.
# A grenade machinegun is mentioned.
# Helios One is an abandoned solar energy plant built by Poseidon and is currently owned by the NCR. A little description says: “a refractor mirror that could power the Strip and a giant frickin’ laser”. The NCR want the secrets and weapons (and energy for their base at McCarran Airport) of HO so they hired a screw-up scientist named Fantastic for the job. This leads to a quest and the PC can choose what to do with the energy. It seems if he chooses to keep it for himself he gains acces to Helios’ secret weapon, Archimedes II – a “Giant Frickin’ Laser”. As long as the sun is up, he can call down lasers for an attack.







02/07/2010 at 10:08 pm #4306802/07/2010 at 11:09 pm #43069I moved the original post. I will make this thread awhole lot better, after the Super Bowl.
I do not want Trophies, Money or not even a title saying I am number "1". You can have your cheap trophies, paper titles, and dingy headbands. I am a "STORY" to my peers, a "LEGEND" for your kids to hear, and a "FOLKLORE" to keep you from dieing with fear - [b]Calvin D. Kates aka Chauncy "TRU" Talon. [/b]
02/08/2010 at 4:57 am #4308502/08/2010 at 4:58 am #43086this looks hot
[SIGPIC][/SIGPIC]
02/08/2010 at 10:08 am #4308802/08/2010 at 3:55 pm #4309202/14/2010 at 8:16 pm #43209Head over to
http://www.nma-fallout.comto read the OXM article on Fallout New Vegas. Great scans.
02/15/2010 at 7:36 pm #43218http://dl.uksites.futureus.com/cvg/static/OXM_Podcast_Fallout.mp3
Latest OXM Podcast that features Bethesda’s Pete Hines and includes details on Fallout New Vegas
02/17/2010 at 2:16 am #43241Quote:After the recently-released trailer for Fallout: New Vegas, we’ve been aching for more details on the upcoming Obsidian-developed RPG. Luckily, we can begin to quench our thirst for new info through some juicy details revealed in an article on USA Today.Bethesda vice president of PR Pete Hines revealed the first tidbits on New Vegas’ plot. Unlike previous Fallout games, you don’t begin your Wasteland journey as a Vault-dweller. Instead, you’re a courier who is shot and left to die as the package you were delivering is stolen. After recovering, you’ll spend the rest of the game trying to figure out what was in the package and who stole it from you. The story will be stand-alone and separate from Fallout 3, although Hines says “you will eventually hear a little bit about the events” of the previous game.
As for the new setting, Hines said it will feel quite different from the desolate Washington D.C. landscape of Fallout 3.
“Vegas is up and running. It is not a ghost town. It still exists and thrives. There are casinos, and you can go down onto the Strip. It will have a very different feel from that standpoint.”
Oh, and just in case you were at all concerned about the length of a Bethesda or Fallout game, you can rest easy. The piece closes with an assurance from Hines: “It is a massive game world that will take you hundreds of hours to explore every nook and cranny.” Hundreds of hours that I’ll be happy to give to the Fallout universe come fall.
02/28/2010 at 4:36 pm #43417Quote:PC Gamer US, in yet another “world exclusive” has previewed Fallout: New Vegas in their latest edition. Here’s the bullet-pointed summary:* The box on the first page of the preview names Bethesda as both the publisher and the developer, while the article text itself gives due credit to Obsidian and discusses the devs’ work on Fallout, Fallout 2 and Van Buren.
* New California Rangers wear modified LAPD riot armor. The trenchcoat guy from the teaser is identified as one in the article.
* Gun modifications will increase damage, ammo capacity, accuracy, rate of fire and more
* The player will be able to have two or three companions in their party
* With Raul the ghoul in your party, you’ll start to pick up clues that he’s more than just a simple mechanic
* Unsurprisingly, deathclaws and radscorpions are mentioned
* From the screenshot, Fore! indeed looks like an attack on the head, not groin, as mentioned in an earlier preview
* The dinosaur casino is identified as Dinky the Dinosaur
* NCR is described as large and powerful but bureaucratic.
* Chris Avellone: “It’s a very amusing location design-wise. Vegas is like a whole city-wide amusement park. We can play on different themes, different styles. It’s fun for the artists, it’s fun for the designers… I don’t know how much fun it’s going to be for the programmers”
* J.E. Sawyer: “The Karma system is mostly the same as in Fallout 3, but checked less often. Mostly we rely on reputation, because that’s what people know. Karma is just a general indicator of how much of a sonofabitch you are. If you murder people in secret, your reputation doesn’t go down because no on knows you did anything, so you can maintain a good reputation but your karma has tanked really heavily. Karma does influence some things, but reputation is usually what most people in the world base their opinions of you on.”
* Avellone: “We recognized that one of the strengths of Fallout 3 was that so much of the game revolved everything around Washington, D.C. That’s your signature city. And to be honest, adventuring in post-apocalyptic D.C. is interesting. You’re like, OK, I get it. I know what D.C. is like in the real world, I’d like to see what it’s like in the real world when mutants are running around in the streets.
So, if we have a western version of Fallout 3, what’s a key signature city that people will immediately gt when they hear the title. And also, what’s interesting to us? So individually, Vegas came up for a number of people without a community discussion about it. That kept coming up. So we said, OK, if within this small sample group that city keeps coming up, and we understand why, that’s the city to use.”new info
03/06/2010 at 4:06 am #4352605/04/2010 at 10:06 pm #4466305/16/2010 at 8:37 pm #44815
The Collector’s Edition for “Fallout 3” was decidedly excellent. Art book, old timey lunch box, bobble head and, if you were willing to shell out for the extra-fancy edition, you got yourself a life-sized Pip Boy clock. Bethesda is trotting out another Collector’s Edition for “Fallout: New Vegas,” and this one appears to follow in the footsteps of the last.
Given the theme of the game, it’s no surprise that the “Fallout: New Vegas” Collector’s Edition includes plenty Vegas-y stuff. Included in the pack is the following:
– “Lucky 7” poker chips. Each of the seven poker chips was designed to represent chips from the major casinos found on the New Vegas strip and throughout the Mojave Wasteland.
– A fully customized “Fallout: New Vegas” deck of cards. Each card in the pack has been uniquely illustrated to depict characters and factions found within the game. Use the cards to play poker, blackjack or Caravan, an original card game that was created by Obsidian especially for New Vegas!
– A recreation of the game’s highly coveted “Lucky 38” platinum chip.
– A hardcover graphic novel “All Roads,” that tells the story of some of the characters and events that lead up to “Fallout: New Vegas.” “All Roads” was written by Chris Avellone, the game’s creative director, and created in conjunction with Dark Horse Comics.
– “The Making of Fallout: New Vegas” DVD. This documentary DVD will contain exclusive video content, including interviews with the developers in which they take you from concept to creation and discuss topics such as story, setting, legacy of the Fallout franchise and more.
There was no price tag mentioned in the announcement, but the “Fallout 3” Collector’s Edition came in at $80, so something close to that seems likely.
http://multiplayerblog.mtv.com/2010/05/11/fallout-new-vegas-collectors-edition-is-sinful/
05/17/2010 at 3:57 am #44818 -
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