E3 10: Epic Mickey Impressions

From the Vault — originally published June 17, 2010. Some links, videos or prices may be out of date.

epic-mickey

What I learned from E3 this year in regards to Epic Mickey is that the screen shots released a few weeks back do not do the game justice. Epic Mickey is just one of those games that looks much better in motion. Not only that but there are many interesting things about Epic Mickey.

It’s not a simple platformer. Epic Mickey gives players multiple ways to run through the game. The game has RPG elements, puzzles, platform elements and action elements that all appear to be blended really well.

As Mickey Mouse you are armed with paint thinner and paint. Thinner for destruction and paint for construction. Secret areas can be revealed by thinning out background elements and enemies or parts of them can be disintegrated with thinner. Paint can be used to recreate thinned areas or to turn enemies into allies. Which of the two you use more in specific areas will effect the look of the game world, how characters interact with you and even what missions open up to you.

Platforming is divided into 3D platforming sections and 2D sidescrolling sections. The 3D platforming controls are extremely similar to the jumping and spinning controls from Super Mario Galaxy which I appreciated because it fit and I felt right at home with it. The 2D platforming section were charming with that old school feel and even were stylized like older Disney cartoons. The section I played was spin off from the classic Steamboat Willy cartoon.

With the nice blend of platforming, puzzle and action I think Epic Mickey is shaping up to be a hit.

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