The item converter idea i have not seen mentioned before, but it’s very smart.
The Vacuum idea i see almost definetly happening now. Everyone wanted it anyway, and now that the fanboys got what they wanted {Everyone wanted fludd} it only seems reasonable if Luigi returns {which is a must.}
I don’t see Fox being “nerfed.”
He was good in th first, considerably upgraded in the second, and I expect him to stay about the same.
He was the only character I could just use the C-Stick to completly dominate a battle. I normally used a running away style though. Where I would make the competitors {human not CPU} chase me, while I would use my speed to the advantage, and my dodges as best I could, stopping momentarily for short bouts.
But this brought back a memmory.
I remember me and my friend were very bored one day when I first got SSBM {Grade 5-6}
wwe set pokeballs as the only item and set item drop to very high.
Then we would pick the LARGE Zelda map {Which later would be one of the only maps I played on}
and the divider would be that random ledge, to the left of it was the way to the bottom of the level, and to the right the right side of the stage. I would always be on the left, him on the right, and the only thing u were aloud to do was throw pokeballs at the opponent. You would have a LARGE set of lives {First done at 99 then got bored after like 20 kills, later settled for 20-30}
If a Pokemon’s attack sent u over the platform separating both sides, and u landed on your opponents side {you have one jump sequence where eevr u land to try and make it back to your side} and don’t make it back like i explained above, then you would have to go WHEREEVER your opponent made you on the map and let him hit you once however he wanted. If you don’t die, then your aloud to go back to ur side in peace.